Here are some rules suggested by our customers which may you
decide are right for you. If you have any suggestions and
would like to see them on this list, let us know! We would
especially like to receive your comments and ideas on tabletop
baseball, so that we may evaluate them for possible inclusion in TP
Baseball.
Stamina Rating for non
Closer in a Save Situation:
This rule is
to be used when a pitcher with a stamina rating of
long or short, enters a game from the 9th
inning on, in a save situation. Figure the non closer�s new
stamina rating by using the number of saves the pitcher had, and
referencing the save conversion chart.
Save
Conversion Chart:
0
Saves, N
1-3 Saves, 0
4-6 Saves,1
7-9 Saves, 2
10-14 Saves, 3
15-19 Saves, 4
20-29 Saves, 5
30 + Saves, 6
(1) Once you have
converted the pitcher�s saves, the number or letter is his new
�closer� rating. This rating represents the number of
batters the pitcher may face without losing his effectiveness.
When the pitcher�s closer rating reaches 0, the pitcher
becomes fatigued as soon as he allows 1 runner to reach base.
(Disregard intentional walks and catcher�s interference) A
pitcher with a closer rating of N, is immediately considered
fatigued with the first batter he faces in a save situation. (2)
A possibility exists where a pitcher may begin his appearance
with his normal stamina rating, and the game suddenly becomes a
save situation. If this occurs, immediately figure his new
closer rating, and reduce this rating by the number of batters
faced. If the number has already reached 0, and 1 batter has
reached base, the pitcher is fatigued. (3) Once a pitcher either
begins, or enters an inning using his new closer rating, he must
continue to use it for the rest of his appearance, even if the
game is no longer a save situation. A pitcher pitching in
consecutive save situations ha his closer rating reduced by 1
for the second day, and 2 for the third day. A pitcher who
switches between �regular�, and �closer,� appearances,
has his stamina reduced sat the non closer rate of 2 for each
consecutive day pitched.
Hit &
Run:
With the Hit
& Run on, all Texas Leaguers and Shallow Bloopers that are
caught are double or triple plays. Any reading of WP or PB;
Pitch in dirt, credit runner with a stolen base, roll to see if
WP or PB occurs. If it does, use WP + rule for possible advance.
(Also use the WP + rule if a PB occurs) If an extra base is
taken, score as SB and WP. If WP + occurs, automatically score
as SB and WP. No
additional roll is necessary. If BLK + occurs, score as SB with
no additional chance for advancement. The original BKK + applies
to a runner on 3rd only. With multiple runners, if
the lead runner tries for the extra base, the defense can chose
witch runner to try for.
At The
Wall:
Any time a
Homerun is hit on the batters card, there is possibility that
the outfielder might �bring it back� into the
ballpark. Roll 3 Dice and check the chart below. The blue Die is
the location Die.
Fence
Range Rating
Height
SP
VG
AV
FR
Over 11 feet
10-11 feet
98-99
99
8-9 feet
96-99
98-99 99
6-7 feet
94-99
97-99 98-99
less than 6
feet
92-99 95-99
97-99
99
Centerfielder attempts on balls hit to lcf or rcf. If the ball
is robbed, runner on 2nd and 3rd advance,
and runner on first may try to advance.
Ground
Rule Double:
When any
reading of Double occurs, roll 2 ten sided Dice to see if
it�s a �Ground Rule� Double. Check the chart below. If
it�s a Ground Rule Double, all baserunners a limited to a two
base advancement. There are two options, Grass, and Turf.
GRASS.............0-3
TURF..............0-7
Turf
Adjustment: Outfielder Throwing Arms:
Reduce
outfielders throwing arms by 1 on groundball singles. Example: a
0 becomes a -1.
Cut-Off
Play Option:
If the
outfielder concedes advancement, roll 2 Dice:
0-1....Trailing
runner is trapped off base and tagged out, other runners hold.
2-97..Trailing
runners hold.
98-99.....Cut-off man
overthrown, batter and all runners advance an extra base on
error.
Runner
runs through stop sign at 3 rd:
Any time a
runner is stopped at third base, there is a possibility that he
�Runs Through� the stop sign. Roll 3 ten sided Dice. In
innings 1-7 a roll of 000-005, causes the runner to ignore the
third base coach, and attempt to score. In innings 8 and on, a
roll of 000-009, causes the runner to try to score.
Pitcher
Symbols: B and L;
Hit & Run Symbol: SP;
Foul:
If
a second
consecutive reading of foul, or * foul occurs, score as a
strikeout.
Solitaire Runner Advancement
Chart
If you
are managing �your� team, this chart is designed to take any
bias out of the opposing team�s third base coach. If you�re
playing with no bias, then you can use it for both teams.
Use the Runner Advancement Chart
below, and add the Outfielder�s arm in addition the actual
game situations����. two outs, and balls hit to right or
left.
The
chart is designed to simulate the game situation. (�The
Book� says you never make the first or last out of an inning
at 3rd base or Home Plate) therefore it�s tougher
for a runner to advance to 3rd
or Home with 0 outs, but
you might take that chance with 1 out.) Other situations are
accounted for too.
Roll 1 Ten sided and 1 Six sided
die and reference the chart.
On offence if the roll is Less
than or Equal to the running rating, runner tries to
advance. You then assume the defensive manager and roll to see
if you attempt a throw.
On defense if the roll is
Greater than the running rating, attempt a throw.
This chart simulates the offense
taking the extra base with a faster runner, and defense throwing
for a slower runner, but letting the faster runner advance.
Running
:
12 11
10
9 8
7
6 5
4 3 2
1 0 -1
-2
Dice Roll:
15
14 13
12 11
10 9
8 7 6 5
4 3
2 1
Outs
0
Runner to 3rd
-3
0
Runner to Home
-4
1
Runner to 3rd
+4
1
Runner to Home
+3
2
Runner to 3rd
-3
2
Runner to Home
+4
Baserunner Advancement Chart.
On all even roll I use the actual Baserunner Advancement, the change is on the odd rolls. On those ODD rolls there is no automatic advancement. All Singles are 1 + ? and all Doubles are 2 + ?. It gives a little more importance to speed and outfielders throwing arms. Plus all those 1, 2, 3, and 4 runners don't always waltz home on singles.